#ifndef GLSHADER_H
#define GLSHADER_H


#include "mygl.h"


class GLShader
{
public:
	GLShader();
	virtual ~GLShader();

	bool loadFromFile(const char* filename);

private:
	GLuint		m_ProgId;
	GLenum		m_ProgType;
};

#endif // GLSHADER_H
